Monday, June 23, 2008

SNK Arcade Classics Vol 1

Celebrate the history of SNK with the ultimate collection of arcade classic hits. 16 NEOGEO games on one UMD for your Sony PSP. It's a comprehensive stack of popular SNK games. It's a must-have addition to any arcade fan's collection! Re-Live the classics of gaming in these amazing titles from SNK. The list of classics are Art of Fighting, Baseball Stars 2, Burning Fight, Fatal Fury, KOF94, King of the Monsters, Last Resort, Magician Lord, Metal Slug, Neo Turf Masters, Samurai Shodown, Sengoku, Shock Troopers, Super SIdekicks3, Top Hunter, and World Heroes.And you don't even need a roll of quarters!
SNK Arcade Classics Volume I
Metal Slug

Metal Slug
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KING OF FIGHTERS '94

KING OF FIGHTERS '94
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SNK ARCADE CLASSICS: VOLUME 1 will include the following SNK games:

  • ART OF FIGHTING - The first game in SNK's second fighting-game franchise, set in the same universe as FATAL FURY. It was the first fighting game by SNK to feature the character designs of former SNK illustrator Shinkiro, who would go on to do the character designs for the later Fatal Fury and The King of Fighters games.
  • BASEBALL STARS 2 - The sequel to SNK's popular baseball arcade game. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars.
  • BURNING FIGHT - New York detectives battle organized crime in this fighter. Duke and Billy, two popular and renowned New York City Police detectives, are hot on the trail of a dangerous Japanese crime syndicate. Their investigation has led them to the mean streets of Japan where they meet a police officer and martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they track down the crime syndicate bosses and end their reign of terror once and for all.
  • FATAL FURY - First released in 1991, FATAL FURY introduced the two-plane fighting system. The main fighting game feature that the original Fatal Fury was known for was the two-plane system. Characters would fight from two different planes, and by stepping between the planes, attacks could be dodged with ease.
  • KING OF FIGHTERS '94 - The first game in the popular KING OF FIGHTERS series. King of Fighters '94 introduces the series' signature 3-man team system. Instead of a simple one-on-one, two round fight system, a player chooses a team of three characters, then determines the order to play them in. Each fight consists of up to 5 rounds, and each round ends when one of the two fighters is knocked out; the remaining fighter stays and faces the opponent's next character. A fight is won when one of the two players loses the last of their three fighters.
  • KING OF THE MONSTERS - In KING OF THE MONSTERS, giant monsters fight for power in epic battles. Players get to choose any one of six monsters (four in the ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses)
  • LAST RESORT - A challenging futuristic shooter. The gameplay was heavily inspired by R-Type and its system of pod attached to the player's ship. Its first level remained memorable for its homage to the futuristic Neo-Tokyo depicted in the anime Akira.
  • MAGICIAN LORD - Players help the wizard Elta save his homeworld in this platformer. The player controls the wizard Elta, the last magician lord, on his quest to save his homeland from the evil Gul-Agieze who plans to resurrect the god of destruction using eight tomes of mystical power. As Elta the player must battle through eight levels to find each of the tomes before he can reach the final battle and seal away the evil god once again.
  • METAL SLUG - This run-and-gun side-scroller was the first in the popular series. It's widely known for its sense of humor, extremely fluid hand-drawn animation, and fast paced two-player action.
  • NEO TURF MASTERS - A golf game which debuted on the Neo Geo Pocket Color in 1999. The game included a VS mode and three single player modes, as well as having six players to choose from. You played in one of three countries, USA, Japan and Germany.
  • SAMURAI SHODOWN - Set in the 18th century, SAMURAI SHODOWN features bladed-weapon combat and an international cast of characters.
  • SENGOKU - In SENGOKU, players face off against undead feudal Japanese armies.
  • SHOCK TROOPERS - In this run-and-gun adventure, players save a scientist and his granddaughter from the Bloody Scorpions.
  • SUPER SIDEKICKS 3 - A soccer game featuring teams from all over the world.
  • TOP HUNTER - Bounty hunters protect colonists from space pirates in this futuristic action game.
  • WORLD HEROES - This classic fighter pits players against historical figures in a tournament enabled by time travel.

"With 16 of our most beloved games, SNK ARCADE CLASSICS: VOLUME 1 is a must-have addition to any arcade fan's collection," said Ben Herman, president of SNK PLAYMORE USA CORPORATION. "It's the most comprehensive SNK compilation to date."


Customer Review: Great Collection - Eagerly Awaiting Vol. 2
While the goal here seemed to be to represent SNK's past hits, rather than those that have aged well, this is a nice compilation. The graphics are good, everything controls well (unless you have an original model PSP, as the d-pad inability to perform the complex movements for special moves holds true here, and, while initial load times are quite lengthy, once a game is loaded, it rarely needs to access the disc again, except for some of the newer, more complex titles, like Metal Slug and Shock Troopers. Basically, they are the arcade games, for better or worse, which means there aren't any enhancements (aside from viewing options and the ability to save checkpoints). So the collection will live or die based on the games themselves. Some highlights: Art of Fighting / Fatal Fury / Samurai Showdown / World Heroes / King of Fighters '94 - all are the first entries into SNK's multiple fighting series. Still good games today, but their sequels generally superior. King of Monsters - Wrestling game with giant monsters fighting in Japan's major cities. Trashing the cities during your attempts to take down your rival is fun, but the gameplay is pretty shallow, and huge sections of the city are out of bounds, so the intact buildings sit there and taunt you. Magician Lord - Fun, fantasy-themed platformer, which time has been surprisingly kind to. Metal Slug - Humorous, side-scrolling shooter, inspired by Contra. Best game on the disc; a classic, though nothing has changed from the previously released Metal Slug Anthology version. Shock Troopers - Commando rip-off. Fun, and has a nice level branching system, but not as polished as Metal Slug. Baseball Stars 2 - The many baseball games released after this makes the flaws stand out more than ever, but considering the varying quality of many of those baseball franchises, you could do a lot worse. Last Resort - Total rip-off of R-Type (even has similar looking enemies) down to the high difficulty, but still fun if you liked that series. Overall, a good compilation. Many notable games were missing, such as Nam-75, Crossed Swords, Ninja Combat, Robo Army, Cyber Lip, Mutation Nation, and Super 8 Man. Also, many of these games, such as Art of Fighting, Fatal Fury, Samurai Showdown, King of Fighters, and World Heroes, have sequels that essentially add content and tweak the gameplay, rather than revamping everything, so these are already obsolete. Still, a good value, and a quality collection.


The 2008 Major League Baseball season is officially underway, and it is ironic that an obscure statistician from Kansas is making the news, one who was ridiculed for many years. Today he is a chief decision-maker for the world champion Boston Red Sox, having gaining notoriety throughout professional sports - and acceptance to his metrics continues to grow.

On CBS 60 Minutes, Morley Safer interviewed Bill James, a baseball writer and historian who has written more than two dozen books devoted to baseball statistics, highlighting his unique approach - known as Sabermetrics: the science of why teams win or lose games.

A fair comparison can be made to the retail auto sales and service industry: It's the numbers, stupid.

Bill James helps the Boston Red Sox decide which players to keep, who and whey they play and who gets traded-away in the off-season, in order to improve the team's statistical chances of having a winning year. He also helps them grow champions. But it wasn't always that way.

Working as a night security guard in Kansas during the late 1970's, James began studying box scores (arguably similar to an RO Analysis). He soon published "The Bill James Baseball Abstract" in 1977, by challenging baseball's typical metrics of what determined a great player. He argued that it was not wins or losses (for a pitcher), nor hits, home runs nor batting average.

Instead, he created statistical innovations (the new metrics) such as:
  • Runs Created: Put simply, hits and walks divided by plate appearances.
  • Range Factor: The defensive contribution of a player, assists and putouts divided by games played.
  • Defensive Efficiency Record: The percentage of balls in play that a defense turns into an out.
  • Win Shares: A comparison of players at different positions.
  • Pythagorean Winning Percentage: The relationship of wins and losses to runs scored and allowed.
  • Major League Equivalency - A metric that uses minor league statistics to determine how a player is likely to perform in the majors.

For most of his career, Bill James ideas were either been ignored or rejected by major league baseball teams. Most teams preferred to follow the maxims that were created decades ago, as well as their gut instincts.

The Red Sox hired James in 2004. Using his ideas, they have won two World Championships. In our constantly changing industry of customer counts and sales and dollars made, perhaps we need to take a step back and look at new and innovative ways to measure our success, and that of our people.

In these challenging times, it requires different thinking along with different processes, to become a world champion.

Think about it.

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